This is one of the strong points of microsprints as every space offers different possibilities which can be mapped. In this way, activities can be adapted to both the needs of the location and of the participants they’re intended for.
To increase the difficulty, artificial features can also be placed, such as fences, caution tape, chairs, and so forth, in order to include more features and increase the navigational difficulty.
The most common spaces include the following:
Parks: We map the slides, swings, ladders, and fences in a simple, visual way. We search for hidden locations and place the controls there so that participants must understand the map perfectly in order to quickly find them.
Pools: We use the enclosed area around the pool and other areas. Normally, we add artificial features to make the race more difficult.
Playgrounds and play areas at schools: As these areas are normally covered by features of varying shapes and sizes, they’re perfect to map everything, while using the exterior fence as the physical limit for the map.
Outdoor fields and sports complexes: These areas need exterior features, but the features normally found there can be used, such as basketball hoops, soccer goals, and benches. If necessary, the lines on the fields can also be drawn to be used as points of reference.
Mountain refuges and private homes: All the features that normally surround these spaces are drawn: trees, boulders, bushes, paths, and fences.
In this way, each map is unique and has its own special features.
Buildings: The interior of buildings can also be used, with their separate floors and spaces. These are mapped and the controls are placed throughout the building, which means participants must navigate throughout the different parts of each floor to find the controls.